Author: Peter Gorm Larsen and Marcel Verhoef
This example is used in the guidelines for developing distributed real time systems using the VICE extension to VDM++. This model is available in a sequential version, a concurrent version as well as in a distributed real-time VICE version. This is the distributed real time version of this example.
Properties | Values |
---|---|
Language Version: | vdm10 |
Entry point : | new World().Run() |
class Timer
instance variables
currentTime : nat := 0;
private static timerInstance : Timer := new Timer();
values
stepLength : nat = 10;
operations
private Timer: () ==> Timer
Timer() ==
skip;
pure public static GetInstance: () ==> Timer
GetInstance() ==
return timerInstance;
public StepTime : () ==> ()
StepTime() ==
currentTime := currentTime + stepLength;
pure public GetTime : () ==> nat
GetTime() ==
return currentTime;
end Timer
class FlareDispenser is subclass of GLOBAL
values
responseDB : map MissileType to Plan =
{<MissileA> |-> [mk_(<FlareOneA>,900),
mk_(<FlareTwoA>,500),
mk_(<DoNothingA>,100),
mk_(<FlareOneA>,500)],
<MissileB> |-> [mk_(<FlareTwoB>,500),
mk_(<FlareTwoB>,700)],
<MissileC> |-> [mk_(<FlareOneC>,400),
mk_(<DoNothingC>,100),
mk_(<FlareTwoC>,400),
mk_(<FlareOneC>,500)] };
missilePriority : map MissileType to nat =
{<None> |-> 0,
<MissileA> |-> 1,
<MissileB> |-> 2,
<MissileC> |-> 3 }
types
public Plan = seq of PlanStep;
public PlanStep = FlareType * Time;
instance variables
public curplan : Plan := [];
curprio : nat := 0;
busy : bool := false;
aperture : Angle;
eventid : [EventId];
operations
public FlareDispenser: nat ==> FlareDispenser
FlareDispenser(ang) ==
aperture := ang;
public Step: () ==> ()
Step() ==
if len curplan > 0
then (dcl curtime : Time := World`timerRef.GetTime(),
first : PlanStep := hd curplan,
next : Plan := tl curplan;
let mk_(fltp, fltime) = first in
(if fltime <= curtime
then (releaseFlare(eventid,fltp,fltime,curtime);
curplan := next;
if len next = 0
then (curprio := 0;
busy := false ) )
)
);
pure public GetAngle: () ==> nat
GetAngle() ==
return aperture;
public addThreat: EventId * MissileType * Time ==> ()
addThreat (evid, pmt, ptime) ==
if missilePriority(pmt) > curprio
then (dcl newplan : Plan := [],
newtime : Time := ptime;
-- construct an absolute time plan
for mk_(fltp, fltime) in responseDB(pmt) do
(newplan := newplan ^ [mk_ (fltp, newtime)];
newtime := newtime + fltime );
-- immediately release the first action
def mk_(fltp, fltime) = hd newplan;
t = World`timerRef.GetTime() in
releaseFlare(evid,fltp,fltime,t);
-- store the rest of the plan
curplan := tl newplan;
eventid := evid;
curprio := missilePriority(pmt);
busy := true )
pre pmt in set dom missilePriority and
pmt in set dom responseDB;
private releaseFlare: EventId * FlareType * Time * Time ==> ()
releaseFlare (evid,pfltp, pt1, pt2) ==
World`env.handleEvent(evid,pfltp,aperture,pt1,pt2);
public isFinished: () ==> bool
isFinished () ==
return not busy;
pure public getAperture: () ==> Angle * Angle
getAperture () == return mk_(0,0);
end FlareDispenser
class Sensor is subclass of GLOBAL
instance variables
-- the missile detector this sensor is connected to
private detector : MissileDetector;
-- the left hand-side of the viewing angle of the sensor
private aperture : Angle;
operations
public Sensor: MissileDetector * Angle ==> Sensor
Sensor (pmd, psa) == ( detector := pmd; aperture := psa);
-- get the left hand-side start point and opening angle
pure public getAperture: () ==> GLOBAL`Angle * GLOBAL`Angle
getAperture () == return mk_ (aperture, SENSOR_APERTURE);
-- trip is called asynchronously from the environment to
-- signal an event. the sensor triggers if the event is
-- in the field of view. the event is stored in the
-- missile detector for further processing
public trip: EventId * MissileType * Angle ==> ()
trip (evid, pmt, pa) ==
-- log and time stamp the observed threat
detector.addThreat(evid, pmt,pa,World`timerRef.GetTime())
pre canObserve(pa, aperture, SENSOR_APERTURE)
end Sensor
class Environment is subclass of GLOBAL
types
public inline = EventId * MissileType * Angle * Time;
public outline = EventId * FlareType * Angle * Time * Time;
instance variables
-- access to the VDMTools stdio
io : IO := new IO();
-- the input file to process
inlines : seq of inline := [];
-- the output file to print
outlines : seq of outline := [];
-- maintain a link to all sensors
ranges : map nat to (Angle * Angle) := {|->};
sensors : map nat to Sensor := {|->};
inv dom ranges = dom sensors;
-- information about the latest event that has arrived
evid : [EventId] := nil;
busy : bool := true;
operations
public Environment: seq of char ==> Environment
Environment (fname) ==
def mk_ (-,input) = io.freadval[seq of inline](fname) in
inlines := input;
public addSensor: Sensor ==> ()
addSensor (psens) ==
(dcl id : nat := card dom ranges + 1;
atomic (
ranges := ranges munion {id |-> psens.getAperture()};
sensors := sensors munion {id |-> psens}
)
);
public Run: () ==> ()
Run () ==
(while not (isFinished() and CM`detector.isFinished()) do
(evid := createSignal();
CM`detector.Step();
World`timerRef.StepTime();
);
showResult()
);
private createSignal: () ==> [EventId]
createSignal () ==
(if len inlines > 0
then (dcl curtime : Time := World`timerRef.GetTime(),
done : bool := false;
while not done do
def mk_ (eventid, pmt, pa, pt) = hd inlines in
if pt <= curtime
then (for all id in set dom ranges do
def mk_(papplhs,pappsize) = ranges(id) in
if canObserve(pa,papplhs,pappsize)
then sensors(id).trip(eventid,pmt,pa);
inlines := tl inlines;
done := len inlines = 0;
return eventid )
else (done := true;
return nil ))
else (busy := false;
return nil));
public handleEvent: EventId * FlareType * Angle * Time * Time ==> ()
handleEvent (newevid,pfltp,angle,pt1,pt2) ==
(outlines := outlines ^ [mk_ (newevid,pfltp, angle,pt1, pt2)] );
public showResult: () ==> ()
showResult () ==
def - = io.writeval[seq of outline](outlines) in skip;
public isFinished : () ==> bool
isFinished () ==
return inlines = [] and not busy;
pure public getAperture: () ==> Angle * Angle
getAperture () == return mk_(0,0);
end Environment
class MissileDetector is subclass of GLOBAL
-- the primary task of the MissileDetector is to
-- collect all sensor data and dispatch each event
-- to the appropriate FlareController
instance variables
-- maintain a link to each controller
ranges : map nat to (Angle * Angle) := {|->};
controllers : map nat to FlareController := {|->};
inv dom ranges = dom controllers;
-- collects the observations from all attached sensors
threats : seq of (EventId * MissileType * Angle * Time) := [];
-- status of the missile detector
busy : bool := false
operations
-- addController is only used to instantiate the model
public addController: FlareController ==> ()
addController (pctrl) ==
(dcl nid : nat := card dom ranges + 1;
atomic
(ranges := ranges munion {nid |-> pctrl.getAperture()};
controllers := controllers munion {nid |-> pctrl}
);
);
public Step: () ==> ()
Step() ==
(if threats <> []
then def mk_ (evid,pmt, pa, pt) = getThreat() in
for all id in set dom ranges do
def mk_(papplhs, pappsize) = ranges(id) in
if canObserve(pa, papplhs, pappsize)
then controllers(id).addThreat(evid,pmt,pa,pt);
busy := len threats > 0;
for all id in set dom controllers do
controllers(id).Step()
);
-- addThreat is a helper operation to modify the event
-- list. currently events are stored first come first served.
-- one could imagine using a different ordering instead.
public addThreat: EventId * MissileType * Angle * Time ==> ()
addThreat (evid,pmt,pa,pt) ==
(threats := threats ^ [mk_ (evid,pmt,pa,pt)];
busy := true );
-- getThreat is a local helper operation to modify the event list
private getThreat: () ==> EventId * MissileType * Angle * Time
getThreat () ==
(dcl res : EventId * MissileType * Angle * Time := hd threats;
threats := tl threats;
return res );
public isFinished: () ==> bool
isFinished () ==
return forall id in set dom controllers &
controllers(id).isFinished();
pure public getAperture: () ==> Angle * Angle
getAperture () == return mk_(0,0);
end MissileDetector
class CM
instance variables
-- maintain a link to the detector
public static detector : MissileDetector := new MissileDetector();
public static sensor0 : Sensor := new Sensor(detector,0);
public static sensor1 : Sensor := new Sensor(detector,90);
public static sensor2 : Sensor := new Sensor(detector,180);
public static sensor3 : Sensor := new Sensor(detector,270);
public static controller0 : FlareController := new FlareController(0);
public static controller1 : FlareController := new FlareController(120);
public static controller2 : FlareController := new FlareController(240);
public static dispenser0 : FlareDispenser := new FlareDispenser(0);
public static dispenser1 : FlareDispenser := new FlareDispenser(30);
public static dispenser2 : FlareDispenser := new FlareDispenser(60);
public static dispenser3 : FlareDispenser := new FlareDispenser(90);
public static dispenser4 : FlareDispenser := new FlareDispenser(0);
public static dispenser5 : FlareDispenser := new FlareDispenser(30);
public static dispenser6 : FlareDispenser := new FlareDispenser(60);
public static dispenser7 : FlareDispenser := new FlareDispenser(90);
public static dispenser8 : FlareDispenser := new FlareDispenser(0);
public static dispenser9 : FlareDispenser := new FlareDispenser(30);
public static dispenser10 : FlareDispenser := new FlareDispenser(60);
public static dispenser11 : FlareDispenser := new FlareDispenser(90);
end CM
class GLOBAL
values
public SENSOR_APERTURE = 90;
public FLARE_APERTURE = 120;
public DISPENSER_APERTURE = 30
types
-- there are three different types of missiles
public MissileType = <MissileA> | <MissileB> | <MissileC> | <None>;
-- there are nine different flare types, three per missile
public FlareType =
<FlareOneA> | <FlareTwoA> | <DoNothingA> |
<FlareOneB> | <FlareTwoB> | <DoNothingB> |
<FlareOneC> | <FlareTwoC> | <DoNothingC>;
-- the angle at which the missile is incoming
public Angle = nat
inv num == num < 360;
public EventId = nat;
public Time = nat
operations
pure public canObserve: Angle * Angle * Angle ==> bool
canObserve (pangle, pleft, psize) ==
def pright = (pleft + psize) mod 360 in
if pright < pleft
-- check between [0,pright> and [pleft,360>
then return (pangle < pright or pangle >= pleft)
-- check between [pleft, pright>
else return (pangle >= pleft and pangle < pright);
pure public getAperture: () ==> Angle * Angle
getAperture () == is subclass responsibility;
end GLOBAL
class World
instance variables
-- maintain a link to the environment
public static env : [Environment] := nil;
public static timerRef : Timer := Timer`GetInstance();
operations
public World: () ==> World
World () ==
(-- set-up the sensors
env := new Environment("scenario.txt");
env.addSensor(CM`sensor0);
env.addSensor(CM`sensor1);
env.addSensor(CM`sensor2);
env.addSensor(CM`sensor3);
-- add the first controller with four dispensers
CM`controller0.addDispenser(CM`dispenser0);
CM`controller0.addDispenser(CM`dispenser1);
CM`controller0.addDispenser(CM`dispenser2);
CM`controller0.addDispenser(CM`dispenser3);
CM`detector.addController(CM`controller0);
-- add the second controller with four dispensers
CM`controller1.addDispenser(CM`dispenser4);
CM`controller1.addDispenser(CM`dispenser5);
CM`controller1.addDispenser(CM`dispenser6);
CM`controller1.addDispenser(CM`dispenser7);
CM`detector.addController(CM`controller1);
-- add the third controller with four dispensers
CM`controller2.addDispenser(CM`dispenser8);
CM`controller2.addDispenser(CM`dispenser9);
CM`controller2.addDispenser(CM`dispenser10);
CM`controller2.addDispenser(CM`dispenser11);
CM`detector.addController(CM`controller2);
);
-- the run function blocks the user-interface thread
-- until all missiles in the file have been processed
public Run: () ==> ()
Run () ==
env.Run()
end World
class FlareController is subclass of GLOBAL
instance variables
-- the left hand-side of the working angle
private aperture : Angle;
-- maintain a link to each dispenser
ranges : map nat to (Angle * Angle) := {|->};
dispensers : map nat to FlareDispenser := {|->};
inv dom ranges = dom dispensers;
-- the relevant events to be treated by this controller
threats : seq of (EventId * MissileType * Angle * Time) := [];
-- the status of the controller
busy : bool := false
operations
public FlareController: Angle ==> FlareController
FlareController (papp) == aperture := papp;
public addDispenser: FlareDispenser ==> ()
addDispenser (pfldisp) ==
let angle = aperture + pfldisp.GetAngle() in
(dcl id : nat := card dom ranges + 1;
atomic
(ranges := ranges munion
{id |-> mk_(angle, DISPENSER_APERTURE)};
dispensers := dispensers munion {id |-> pfldisp});
);
public Step: () ==> ()
Step() ==
(if threats <> []
then def mk_ (evid,pmt, pa, pt) = getThreat() in
for all id in set dom ranges do
def mk_(papplhs, pappsize) = ranges(id) in
if canObserve(pa, papplhs, pappsize)
then dispensers(id).addThreat(evid,pmt,pt);
busy := len threats > 0;
for all id in set dom dispensers do
dispensers(id).Step());
-- get the left hand-side start point and opening angle
pure public getAperture: () ==> GLOBAL`Angle * GLOBAL`Angle
getAperture () == return mk_(aperture, FLARE_APERTURE);
-- addThreat is a helper operation to modify the event
-- list. currently events are stored first come first served.
-- one could imagine using a different ordering instead
public addThreat: EventId * MissileType * Angle * Time ==> ()
addThreat (evid,pmt,pa,pt) ==
(threats := threats ^ [mk_ (evid,pmt,pa,pt)];
busy := true );
-- getThreat is a local helper operation to modify the event list
private getThreat: () ==> EventId * MissileType * Angle * Time
getThreat () ==
(dcl res : EventId * MissileType * Angle * Time := hd threats;
threats := tl threats;
return res );
public isFinished: () ==> bool
isFinished () ==
return forall id in set dom dispensers &
dispensers(id).isFinished();
end FlareController